


Other than a few resolution differences, the graphical fidelity that is featured on the PC version has made it through intact - it looks stunning. Hopping on at the post-E3 event, the first thing that struck me was how well polished this title looked the only other title that matched this at the event was Rayman: Legends. For those not in the know, Trine is a side-scrolling action adventure that heavily focuses on the role of three classes Wizard, Thief and Warrior, and sets them across a myriad of locations packed full of physics based puzzles. I was admittedly surprised when Trine 2 was announced for the Wii U, and a little dubious how it would work compared to the fluid PC controls. Alas, I’ve yet to play Trine 2 on PC yet, but if it’s anything like the first it should be a cracker. I first picked it up when it came out on the Humble Bundle (one of the most worth it deals in gaming history) to support some of the more interesting studios (in other words, all of them) - it’s also my dump of indie games each year. For me, Trine is one of those games that came out of nowhere.
